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tPiy Rocket

Premium audience targeting

20× the ad power.

Rocket aims each campaign at a premium audience. Brands reach the players they want most. Games earn more from the players they already have.

  • 20×ad power
  • 4premium audiences
  • 0extra integration

Brands pay for value. Games earn it.

For advertisers

Spend where the spenders are.

Choose an audience when you set up a campaign. Rocket puts your ad in front of those players, inside carefully chosen games.

  • Audiences built from real play
  • Never shown to anyone outside your audience
  • Priced by audience, so you pay for value

For publishers

Same impression. Better paid.

Brands pay more to reach your premium players, so every Rocket impression they see earns you more, with nothing new to build.

  • Runs on the same lightweight Unity SDK
  • Your mediation stays as the fallback
  • Only players who opted in. Never minors.

Four audiences. All premium.

Drawn from what players actually do in the game, and redrawn every hour.

  • Payers

    Players who have already bought something in the game.

  • High spenders

    The players who spent the most in the last 30 days.

  • Engaged players

    Players who keep coming back: many sessions in the last 7 days.

  • New players

    Players in their first 7 days, while the game still feels new.

How Rocket works

  1. Consent comes first

    Only players who agree to personalised ads can enter an audience. Minors never can. No consent, no Rocket.

  2. Play decides

    Each player lands in the audiences their play earns: what they buy, what they spend, how often they return, how new they are.

  3. Price follows value

    A campaign runs only inside its audience, and premium audiences command a premium price. Brands pay for the value; publishers earn it.

Boarding is by invitation.

Rocket is open to invited advertisers and publishers. Tell us who you are and what you want to promote or monetise.

Request an invite